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youkai graphics is the designer this critical link is based on, the parts I want to take from his designs are his cyberpunk scenes with a attention on lighting

Photos + Contact Sheet


IMG_2187

IMG_2188

IMG_2154

IMG_2187
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Leveled Photos
02-01 ORBITAL
//process
i first created the city using geometry nodes. then meshed out the elevator and adding textures to all objects. the sky is then added which is just a image that gives of light

19-11-23 MeshingOut

20-11-23

28-11-23

19-11-23 MeshingOut
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viewport - clay

viewport - material

geometry node setup

1
2
3
1 - procedural buildings
adds points on grid which then becomes a place for a "building" to be put on.

2 - procedural rooftops
using the normal from buildings place points on a random number of them which then act as a place for "toppers" to be put on

3 - procedural lighting
using the normal against the x and y axis points at faces and randomly extrudes them and sets a emissive material

"buildings" and "toppers"

//final



02-02 INFLECTION
//process
i started out by meshing the scene and adding more and more details. adding a fog and billboards that contain my other work which adds light to the scene.

29-10-23 BLOCKING OUT SCENE

02-12-23 MAKING BAR

31-12-23

29-10-23 BLOCKING OUT SCENE
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viewport - clay

viewport - material

viewport - material
train

viewport - material
diner


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