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youkai graphics is the designer this critical link is based on, the parts I want to take from his designs are his cyberpunk scenes with a attention on lighting

Cr.jpg

Photos + Contact Sheet

ContactSheet-001.jpg

Leveled Photos

02-01 ORBITAL

//process

i first created the city using geometry nodes. then meshed out the elevator and adding textures to all objects. the sky is then added which is just a image that gives of light

viewport - clay

VIEWPORTDISPLAY.jpg

viewport - material

VIEWPORTDISPLAY - MAT.jpg

geometry node setup

GEOCITY - FULL.jpg

1

2

3

1 - procedural buildings

adds points on grid which then becomes a place for a "building" to be put on. 

GEOCITY - ADDING BUILDINGS.jpg

2 - procedural rooftops

using the normal from buildings place points on a random number of them which then act as a place for "toppers" to be put on

GEOCITY - ADDING TOPPERS OF BUILDINGS.jpg

3 - procedural lighting

using the normal against the x and y axis points at faces and randomly extrudes them and sets a emissive material

GEOCITY - ADDING LIGHTS.jpg

"buildings" and "toppers"

GEOCITY - COLLECTION.jpg

//final

DAY.jpg
DAY 2.jpg
NIGHT.jpg

02-02 INFLECTION

//process

i started out by meshing the scene and adding more and more details. adding a fog and billboards that contain my other work which adds light to the scene.

viewport - clay

VIEWPORT.jpg

viewport - material

VIEWPORT - MAT.jpg

viewport - material

train

VIEWPORT - MAT TRAIN.jpg

viewport - material

diner

VIEWPORT - MAT BAR.jpg
MAIN.png
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