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nyaiden is the designer this critical link is based on, the parts I want to take from his designs are the angular sci fi look which doesn't have much of a function but still looks cool

Cr.jpg
Stage 03 Drawing 2.jpg
Stage 03 Drawing 1.jpg

03-01 MASK 

//proccess

i started meshing out the basic shape of the mask using drawing references and my research sheets

mainhelm.png
helm06.png
testt.png
Full Mesh.jpg

once i reached a stage where i was able to start texturing i attempted to texture realistically

the result led to many problems the main one being the "model" i had in mind uses cell shading so the end result would look abnormal

testnontoon.png

so i made a cell shader and used that to texture.

testtoon.png

cell shader

image.png

controls colour not in shadow

controls colour in shadow

//final

 

MASK Front.png
MASK 3-4.png
MASK TOP.png

03-02 MODEL

//proccess

i started meshing out a basic face by extruding vertices which were then filled with faces. leaving spaces for the eyes to be.

image.png

head topology

image.png

i textured the head using the same cell shader i made for the mask but changing the colours to resemble skin

image.png

the eyes and eye brows were made by using planes with shadows off.

then textured using by using UV's on a 2D images created in photoshop

image.png
EYE.png

the hair was made by modelling a single block of hair and duplicating and manipulating the shape accross the head

image.png
image.png

//final

 

HEAD.png
HEAD2.png

03-03 FINAL

3-4 down Perspective.png
Front Perspetive.png
3-4 down down close perspective.png

piece used in magazine

 

white2.png
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